Quality early childhood education provision has been shown to have a positive impact on a child's holistic development (Berrueta-Clement et. al., 1984: Zurich et al., 2000), when delivered in a way that is appropriate for the child. Play is the medium through which this is carried out (Dockett, et el., 2007). But what are the new play opportunities for today's children? Are we incorporating these into early years pedagogy? If not, why may this be the case? This is the subject matter of a research project, the LITtLE (Linking Innovative Technology to Learning in the Early Years) project, conducted by a team of early childhood researchers in IT Sligo. This research project examines the possibility of integrating technological-based play, also known as smart play, within early years pedagogy in 51 early years learning environments. Smart play refers to any technological based play opportunities that children engage with through mediums such as smart phones, tablets, xbox, computers etc. (Mc Taggart, Pender and Cavaliero, 2014). Results from this research highlight that while today's children are digital natives who embrace this play opportunity (Prensky, 2001), early years educators who work within this space are struggling to make the transition. Work and training are therefore required in order to allow today's educators to support the learning needs of today's children, not to mention the requirement to future proof for the next generation of learners.